About Andisdad Games
Andisdad is a small collection of browser games and experiments made from ideas that were too interesting to leave in a notebook. It began as a family project: my son and I picked up an old idea, shaped a new one and turned some scraps of PowerPoint notes into something people could play.
Some ideas had been waiting through work, family life and the usual lack of spare time. In 2026, coding assistants made it practical to get from a conversation to a working version quickly, then spend time on the second pass: fixing the awkward bits, improving the mobile experience, adding sound and making the whole thing feel more finished. The ideas and decisions are ours; the tools help us build and refine them.
What you can play
- Dullas Dishwater turns washing up into a timed arcade loop of scrubbing, stacking clean plates and choosing upgrades.
- Watch the Drying pairs a quick wall-painting challenge with a slower phase of watching animated eyes and collecting Moments of Calm.
- Nominate helps a group keep bids, tricks and cumulative scores during a game of Nomination Whist.
- The Standup Memory Game turns a prepared set of meeting topics into a short quiz with answers, feedback and a score board.
Make the ordinary a little stranger
Two of the games started with a deliberately odd question: what would washing dishes look like as an arcade game, and what sound would drying paint or a blinking eye make? The answer was not to make the chores realistic. It was to find a playful rhythm in small actions—scrub, watch, collect, upgrade—and give those actions a little personality through movement and sound.
Nominate takes a more practical route. It is a tool for keeping a real card game moving, with the round sequence and scoring made visible so the group can concentrate on playing. Its rules page explains the exact scoring this version uses and the house-rule choices we may add later. The Standup Memory Game is another kind of small experiment: a quick way to test what details from a prepared set of meeting questions stayed in mind.
Built, played, improved
The first playable version is a beginning, not a finish line. We try the idea, notice where it drags, and work through the small improvements that are easy to postpone: responsive controls, fewer unnecessary redraws on phones, lighter files, clearer feedback and sound that fits the action. A feature can be simple and still benefit from careful design.
These are independent web projects. Each game has its own page with instructions and details about how it works. The site is small and continues to grow as new ideas become playable.
Notes from the making of the games
The project’s development notes are on the story of the family project, bringing old ideas back to life, the dishwashing and paint-drying games, adding sound to quiet games, and the small improvements that make a game nicer to use. For Nominate, there is a separate note about the scoring rules and possible variations.